By Adobe Creative Team, Adobe Press
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Square 20mm 20 cm. 20 cm. 60 cm. 100 cm. Viewing Face 20mm 100 cm. print 100 mm. , scaled to a 500 pixel × 500 pixel OpenGL window. 8 on the left shows the square projected to the viewing face, which is 100 cm. square. 2 mm. = 100 mm. The scaling from face to the window, therefore, is a factor of 1/10 in both dimensions. It follows that the rendered square is 60 mm. , with its lower-left corner located both 20 mm. above and to the right of the lower-left corner of the window. (b) Exactly the same as in part (a) because, while the viewing box and viewing face are now 10 times larger, the scaling from face to window is now a factor of 1/100, rather than 1/10.
2. Our next program is animated. It creates a garden which grows and grows and grows. You will find executables in ExperimenterSource/Chapter1/AnimatedGarden. Press enter to start the animation; enter again to stop it. The delete key restarts the animation, while the period key toggles between the camera rotating and not. Again, the space key toggles between wireframe and filled. 16 is a screenshot a few seconds into the animation. As you can see from the wireframe, there’s again a lot of triangles (in fact, the flowers might remind you of the ellipsoid from the previous program).
Com). Spaceball : This is a pointing device with six degrees of freedom versus the two of an ordinary mouse. It is used in special applications such as manipulating a camera in a 3D scene: not only is the camera moved, but also rotated, affording it multiple degrees of freedom, each of which the user controls. The spaceball itself consists of a pressure-sensitive ball which can distinguish different kinds of forces, including forward/backward, lateral and twist, responding by moving and orienting the selected object.